Revit Quick Tip: Toposurfaces Part 3
Revit Quick Tip: Toposurfaces Part 3
Welcome back everyone! Today, we will use the surface we created in Toposurfaces Part 2 and add material subregions.
From the Revit Help section:
“Toposurface subregions are regions you sketch inside existing toposurfaces to show different materials and different site objects. They can be used to create conceptual colored site plans. For example, you might use subregions to draw parking lots on a graded surface. You could then apply an asphalt material to the subregion.”
Let’s start by opening the toposurface we created in the previous tip. Open the site plan view so that you can see both the surface and the imported site plan sketch. Select the toposurface and set the material to Site - Grass. We will now begin using the Subregion plan to create regions of different materials. When you click Subregion, you are now in sketch mode. Trace the sidewalk that follows the red property line. In properties, set the material to Concrete.
Now finish the sketch. When you look at your surface in a 3D view, you should see this:
Using the same method, create an asphalt subregion based on the freeform shape on the left side of the site plan. When finished, you should have something like this:
Now we will add a round pond surrounded by sand to the lower right corner of the site. Note that you can have nested subregions but not intersecting subregions. Your site should now look like this:
Hurray! You have now successfully created material subregions. As necessary, you can select an individual subregion to change materials or edit the sketch perimeter. If you delete a subregion, the area will revert back to the material of the dominant toposurface (in this case, grass).
Finally, you may have noticed the building footprint on the site plan. Well, just like DVDs, this Quick Tip comes with bonus features! Let’s learn how to create a building pad. If you have not already done so, you will need to adjust the elevation of your floor plan levels. Since our site plan tells us that we have an entry level at FFE 950′ - 0″ and a main level at FFE 953′ - 0″, we will adjust the default “Level 1″ and “Level 2″ to reflect this. (Remember, you change floor level heights in an elevation view.)
Now that the levels are correctly set to match the FFE of the building, click on Pad to create a pad. The Pad command works similar to the floor command. You will be in sketch mode where you can draw lines or select walls. In Pad Properties, you can set the pad to a particular level and give it an offset. You can also adjust the materials/construction/thickness of the pad just like with a floor. When you create your two pads at FFE 950, and 953′ your site should now look like this:
If you look closely at the pads, you will see that they have depressed the topography within the perimeter of the sketch while the topography outside of the pad remains unchanged.
You have now created material subregions and building pads in your toposurface. Be sure to save your work. It is time to start designing!
If you have any tips you’d like to see or questions you’d like
answered, please submit them here in the comments section or write to
us at lmc@tangentworks.com.























